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Poker Hands

Hands in Poker

At PokerStars, we deal many varieties of poker, some of which use different hand rankings. Hold’emOmahaSeven Card Stud and Five Card Draw all use the traditional ‘high’ poker rankings. Omaha Hi/Lo, Razz and Stud Hi/Lo use the ‘Ace to Five’ (‘California’) low hand rankings for low hands. 2-7 Single Draw and 2-7 Triple Draw use the ‘Deuce to Seven’ (‘Kansas City’) lowball rankings for low hands.

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Straight Flush: Five cards in numerical order, all of identical suits.

Straight

In the event of a tie: Highest rank at the top of the sequence wins.

The best possible straight flush is known as a royal flush, which consists of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.

Four of a Kind: Four cards of the same rank, and one side card or ‘kicker’.

Four of a Kind

In the event of a tie: Highest four of a kind wins. In community card games where players have the same four of a kind, the highest fifth side card ('kicker') wins.

Full House: Three cards of the same rank, and two cards of a different, matching rank.

Full House

In the event of a tie: Highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.

Flush: Five cards of the same suit.

Flush

In the event of a tie: The player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker.

Straight: Five cards in sequence.

Straight

In the event of a tie: Highest ranking card at the top of the sequence wins.

Note: The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.

Three of a kind: Three cards of the same rank, and two unrelated side cards.

Three of a Kind

In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.

Two pair: Two cards of a matching rank, another two cards of a different matching rank, and one side card.

Two Pair

In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.

One pair: Two cards of a matching rank, and three unrelated side cards.

One Pair

In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.

High card: Any hand that does not qualify under a category listed above.

High Card

In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.

This method of ranking low hands is used in traditional Hi/Lo games, like Omaha Hi/Lo and Stud Hi/Lo, as well as in Razz, the ‘low only’ Stud game.

Note that suits are irrelevant for Ace to Five low. A flush or straight does not ‘break’ an Ace to Five low poker hand. Aces are always a ‘low’ card when considering a low hand.

Please also note that the value of a five-card low hand starts with the top card, and goes down from there.

Five Low, or Wheel: The Five, Four, Three, Deuce and Ace.

Five Low (Wheel)

In the event of a tie: All Five-high hands split the pot.

Six Low: Any five unpaired cards with the highest card being a Six.

Six Low

In the event of a tie: The lower second-highest ranking card wins the pot. Thus 6,4,3,2,A defeats 6,5,4,2,A. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

Seven Low: Any five unpaired cards with the highest card being a Seven.

Seven Low

In the event of a tie: The lower second-highest ranking card wins the pot. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

Eight Low: Any five unpaired cards with the highest card being an Eight.

Eight High

In the event of a tie: The lower second-highest ranking card wins the pot. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

An Eight Low is the weakest hand that qualifies for low in Omaha Hi/Lo and Stud Hi/Lo. However in Razz, there is no such ‘qualifier’ and the lowest hand will always win the pot, even if it is a nine low, queen low, or even a pair!

The Deuce to Seven Lowball hand rankings are the exact opposite of the traditional ‘high’ hand rankings. Therefore, the worst possible hand in traditional high poker – seven-five high, with different suits, becomes the best possible hand in deuce to seven lowball (a ‘perfect seven’ low or ‘wheel’).

In practice, an ace always plays as a high card in Deuce to Seven (so A,5,4,3,2 is an ace low, not a straight). Straights and flushes count against your hand in Deuce to Seven.

Seven Low: Any five unpaired, unconnected cards of different suits, with the highest card being a seven. The best possible hand is 7,5,4,3,2, also known as a ‘wheel’ or ‘number one’.

Deuce to Seven Lowball

In the event of a tie: The lower second card wins the pot. Thus 7,5,4,3,2 beats 7,6,5,3,2 (a ‘Seven-Five low’ is better than a ‘Seven-Six low’). If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

Eight Low: Any five unpaired, unconnected cards of different suits, with the highest card being an eight.

Eight Low

In the event of a tie: The lower second card wins the pot. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

Nine Low: Any five unpaired, unconnected cards of different suits, with the highest card being a nine.

Nine Low

In the event of a tie: The lower second card wins the pot. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

Ten Low: Any five unpaired, unconnected cards of different suits, with the highest card being a ten.

Ten Low

In the event of a tie: The lower second card wins the pot. If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

Note:  There is no ‘qualifier’ for low in Deuce to Seven lowball games. The above are just examples of hands that may come up in play – the lowest hand will always win the pot in Deuce to Seven, even if it is a pair or worse!

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